Now onto the 3rd design. Grass man
I thought about doing something like a vectorized type of design but I kept to the loose type of sketchy design style that I have continued to do with the designs instead.
Following the same procedure as before, I put the sketch into photoshop and started doing the grass.
Immediately, I knew that I was going to have some trouble with this design because from when I started doing the strokes for the individual lines representing grass, I couldn’t get it to look right at all. But I thought to myself that it’s probably because it just looks too plain at the moment and all it needed is some work to be put towards it. So that’s what I did, I started adding more stuff into the design.
I made the grass much longer and now it’s starting to look more like a group of grass together.
Now that I am adding different shades of grass in the background and on the main group of grass, it’s starting to look a bit better. I thought about adding a mask to the grass considering this is to do with heroes and heroes prefer not to have their identity known but i thought I wouldn’t do it because I haven’t done it for the dung design either.
All I needed to do at this point was to add some detail and sort out the light/dark shadings.
Here is the 3rd finished design for my pointless heroes stack. So far, I am liking the outcomes of all the designs although I had some trouble with this design in particular but I think I fixed the slight problem through the process.